Product

AI-Native Games
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AI will redefine interactive entertainment. We believe local intelligence is the key — AI that thinks, speaks, and remembers, running on your device, at zero cost.

AI won't just change how games are made. It will change what games are. Characters will remember you, stories will emerge from how you play, and no two journeys will be the same.

Voice AI

Full Duplex Voice. A First in Games.

Human conversation is never turn-based. You interrupt, overlap, react. Now, game characters can too. They listen while they speak, adapt to your interruptions, and never miss a beat.

Orchestrated full-duplex voice: VAD-driven barge-in with streaming on-device inference, enabling real-time interruptions and natural turn-taking.

Game Demo

The Future of Games.

Every word shapes the story. Every playthrough is unique. Every relationship matters.

A sandbox game is the right testbed because an open-ended state and action space is essential for exploring a broader range of interaction combinations. We use Project Zomboid because its large, active player community lets us collect real player feedback quickly and at scale.

Everything you just saw ran on a single consumer GPU.

550ms

voice-to-voice

$0

inference cost

100%

on-device

No servers. No API calls. No usage limits. Just AI, shipping with the game.

Architecture

Engineered for the Game Loop

Game-Native Language Model

Purpose-built for game worlds, not a chatbot in costume. Post-trained to maintain character identity, respect lore boundaries, and select contextually appropriate actions — all at 4ms time-to-first-token on consumer hardware.

Context-Aware Speech

Voice conditioned on dialogue history and in-game context. The model adjusts pacing, tone, and emotion to match the moment — real-time, interruptible, and fully local.

Living Memory

A trained retrieval system that surfaces the right memories at the right moment. Characters recall what matters — not everything, not nothing — across sessions and across the entire world.

Cognitive Tree

A bidirectional bridge between behavior trees and neural reasoning. The game world feeds semantic signals in; the model returns actions with full execution feedback. A continuous cognitive loop, not one-shot generation.

Narrative Director

A player-experience layer that tracks narrative beats, monitors game state, and orchestrates character behavior within designer-defined boundaries. Stories emerge through play, anchored by authored structure.

Shape the Future of Play.

We're looking for engineers, researchers, and dreamers ready to build what's never been built. This is your moment.

Learn Our Story